added file dump, added dumping to abort
This commit is contained in:
parent
e4a0b0323b
commit
2884cbb717
52
assistant.py
52
assistant.py
|
@ -57,12 +57,6 @@ class Game:
|
||||||
self.game_finished = False
|
self.game_finished = False
|
||||||
self.game_end_time = 0
|
self.game_end_time = 0
|
||||||
|
|
||||||
def read_mapping(self, file):
|
|
||||||
"""Read a mapping of levels for the adaptive game from a .yml file."""
|
|
||||||
|
|
||||||
with open(file) as f:
|
|
||||||
self.level_mapping = yaml.load(f, Loader=yaml.FullLoader)
|
|
||||||
|
|
||||||
def start_game(self):
|
def start_game(self):
|
||||||
"""Start a new game, if there isn't one already in progress."""
|
"""Start a new game, if there isn't one already in progress."""
|
||||||
if (self.game_in_progress or self.game_finished):
|
if (self.game_in_progress or self.game_finished):
|
||||||
|
@ -154,8 +148,13 @@ class Game:
|
||||||
self.level_start_time = time.time()
|
self.level_start_time = time.time()
|
||||||
|
|
||||||
def abort_game(self):
|
def abort_game(self):
|
||||||
"""Abort game and reset attributes to their default state."""
|
"""Abort game and reset attributes to their default state.
|
||||||
|
|
||||||
|
If a 'dumps' subfolder exists, also dumps the current game log
|
||||||
|
to a file before aborting."""
|
||||||
|
|
||||||
|
if os.path.isdir("dumps"):
|
||||||
|
self.dump_to_file("dumps/aborted_game" + str(time.time())) # TODO: maybe
|
||||||
subprocess.run(["vagrant", "destroy", "-f"], cwd=self.game_directory)
|
subprocess.run(["vagrant", "destroy", "-f"], cwd=self.game_directory)
|
||||||
self.load_times = []
|
self.load_times = []
|
||||||
self.solving_times = []
|
self.solving_times = []
|
||||||
|
@ -166,6 +165,17 @@ class Game:
|
||||||
self.game_finished = False
|
self.game_finished = False
|
||||||
self.level = 0
|
self.level = 0
|
||||||
self.branch = ''
|
self.branch = ''
|
||||||
|
# # # METHODS THAT WORK WITH FILES # # #
|
||||||
|
def read_mapping(self, filename):
|
||||||
|
"""Read a mapping of levels for the adaptive game from a YAML file."""
|
||||||
|
|
||||||
|
with open(filename) as f:
|
||||||
|
self.level_mapping = yaml.load(f, Loader=yaml.FullLoader)
|
||||||
|
|
||||||
|
def dump_to_file(self, filename):
|
||||||
|
"""Dump the current game state and logs into a YAML file."""
|
||||||
|
with open(filename, 'w') as f:
|
||||||
|
yaml.dump(self, f)
|
||||||
|
|
||||||
# # # METHODS THAT OUTPUT INTO STDOUT # # #
|
# # # METHODS THAT OUTPUT INTO STDOUT # # #
|
||||||
def print_next_level_fork_names(self):
|
def print_next_level_fork_names(self):
|
||||||
|
@ -242,6 +252,7 @@ def print_help():
|
||||||
print("(N)ext - advances to the next level. Asks for branch when applicable.")
|
print("(N)ext - advances to the next level. Asks for branch when applicable.")
|
||||||
print("(F)inish - when on the last level, finishes the game and logs end time.")
|
print("(F)inish - when on the last level, finishes the game and logs end time.")
|
||||||
print("(I)nfo - displays info about current run - Level number and name.")
|
print("(I)nfo - displays info about current run - Level number and name.")
|
||||||
|
print("(D)ump - dump (save) the information about the game into a file.")
|
||||||
print("Helper functions:")
|
print("Helper functions:")
|
||||||
print("(H)elp - explains all commands on the screen.")
|
print("(H)elp - explains all commands on the screen.")
|
||||||
print("(C)heck - checks if prerequisites to run the game are installed.")
|
print("(C)heck - checks if prerequisites to run the game are installed.")
|
||||||
|
@ -319,6 +330,7 @@ def game_loop():
|
||||||
(N)ext - advances to the next level. Asks for branch when applicable.
|
(N)ext - advances to the next level. Asks for branch when applicable.
|
||||||
(F)inish - when on the last level, finishes the game and logs end time.
|
(F)inish - when on the last level, finishes the game and logs end time.
|
||||||
(I)nfo - displays info about current run - Level number and name.
|
(I)nfo - displays info about current run - Level number and name.
|
||||||
|
(D)ump - dump (save) the information about the game into a file.
|
||||||
Helper functions:
|
Helper functions:
|
||||||
(H)elp - explains all commands on the screen.
|
(H)elp - explains all commands on the screen.
|
||||||
(C)heck - checks if prerequisites to run the game are installed.
|
(C)heck - checks if prerequisites to run the game are installed.
|
||||||
|
@ -368,7 +380,7 @@ def game_loop():
|
||||||
game.next_level()
|
game.next_level()
|
||||||
print("Level deployed.")
|
print("Level deployed.")
|
||||||
print("If you don't see any errors above, you can continue playing.")
|
print("If you don't see any errors above, you can continue playing.")
|
||||||
if game.level == 5:
|
if game.level == 5: # TODO: maybe remove hardcode
|
||||||
print("This is the last level of the game.")
|
print("This is the last level of the game.")
|
||||||
else:
|
else:
|
||||||
print("No next levels found -- you probably finished the game!")
|
print("No next levels found -- you probably finished the game!")
|
||||||
|
@ -387,7 +399,7 @@ def game_loop():
|
||||||
|
|
||||||
elif command in ("f", "finish"):
|
elif command in ("f", "finish"):
|
||||||
if game.finish_game():
|
if game.finish_game():
|
||||||
print("Game finished, total time logged!")
|
print("Game finished, total time saved!")
|
||||||
elif (not game.game_in_progress and not game.game_finished):
|
elif (not game.game_in_progress and not game.game_finished):
|
||||||
print("Can't finish game, game was not started yet.")
|
print("Can't finish game, game was not started yet.")
|
||||||
elif (not game.game_in_progress and game.game_finished):
|
elif (not game.game_in_progress and game.game_finished):
|
||||||
|
@ -401,6 +413,26 @@ def game_loop():
|
||||||
print_help()
|
print_help()
|
||||||
elif command in ("c", "check"):
|
elif command in ("c", "check"):
|
||||||
check_prerequisites()
|
check_prerequisites()
|
||||||
|
elif command in ("d", "dump"):
|
||||||
|
if not os.path.isdir("dumps"):
|
||||||
|
try:
|
||||||
|
os.mkdir("dumps")
|
||||||
|
except FileExistsError:
|
||||||
|
pass #directory already exists
|
||||||
|
|
||||||
|
if os.path.exists("dumps/game_dump.yml"):
|
||||||
|
print("It appears that there is already a game dump.")
|
||||||
|
print("Write 'yes' to overwrite it.")
|
||||||
|
confirmation = input()
|
||||||
|
confirmation = confirmation.lower()
|
||||||
|
if (confirmation == "yes"):
|
||||||
|
print("Overwriting dump file...")
|
||||||
|
game.dump_to_file("dumps/game_dump.yml")
|
||||||
|
else:
|
||||||
|
print("File not overwritten.")
|
||||||
|
# except other errors? TODO: look it up
|
||||||
|
else:
|
||||||
|
game.dump_to_file("dumps/game_dump.yml")
|
||||||
else:
|
else:
|
||||||
print("Unknown command. Enter another command or try (H)elp.")
|
print("Unknown command. Enter another command or try (H)elp.")
|
||||||
|
|
||||||
|
|
Reference in New Issue