add flag checker to assistant
This commit is contained in:
parent
d18ef13d6d
commit
89a9192a72
77
assistant.py
77
assistant.py
|
@ -1,8 +1,9 @@
|
|||
#!/usr/bin/env python3
|
||||
|
||||
from adaptive_game_module.adaptive_game import Game
|
||||
from adaptive_game_module.adaptive_game import Game, NoLevelFoundError
|
||||
from adaptive_game_module.hint_giver import HintGiver
|
||||
from adaptive_game_module.level_selector import LevelSelector
|
||||
from adaptive_game_module.flag_checker import FlagChecker
|
||||
|
||||
import subprocess
|
||||
import os
|
||||
|
@ -80,12 +81,13 @@ def check_prerequisites():
|
|||
else:
|
||||
print("NOK, VirtualBox version lower than 6 detected.")
|
||||
|
||||
def write_log(filename, game, hint_giver):
|
||||
def write_log(filename, game, hint_giver, flag_checker):
|
||||
"""Write log from `game` and `hint_giver` to file `filename`
|
||||
Calls logging methods, which are just yaml dumps."""
|
||||
try:
|
||||
game.log_to_file(filename)
|
||||
hint_giver.log_to_file(filename)
|
||||
flag_checker.log_to_file(filename)
|
||||
except OSError:
|
||||
print("Error encountered while saving game data:")
|
||||
print("Error number: {}, Error text: {}".format(err.errno, err.strerror))
|
||||
|
@ -161,11 +163,11 @@ def start_game(game, level_selector):
|
|||
print("Game was not started, it's already in progress!")
|
||||
print("To start over, please run `abort` first.")
|
||||
|
||||
def abort_game(game, hint_giver):
|
||||
def abort_game(game, hint_giver, flag_checker):
|
||||
"""Abort the game and reset all progress, log current game in a file."""
|
||||
try:
|
||||
if os.path.isdir("logs"):
|
||||
write_log("logs/aborted_game" + str(time.time()), game, hint_giver)
|
||||
write_log("logs/aborted_game" + str(time.time()), game, hint_giver, flag_checker)
|
||||
except OSError as err:
|
||||
# print("Failed to save game log.")
|
||||
# print("Error number: {}, Error text: {}".format(err.errno, err.strerror))
|
||||
|
@ -175,7 +177,7 @@ def abort_game(game, hint_giver):
|
|||
hint_giver.restart_game()
|
||||
print("Game aborted, progress reset, VMs deleted.")
|
||||
|
||||
def player_logging(game, hint_giver):
|
||||
def player_logging(game, hint_giver, flag_checker):
|
||||
"""Player-initiated log of the game. Always saves to logs/game_log.yml"""
|
||||
if os.path.exists("logs/game_log.yml"):
|
||||
print("It appears that there is already a saved game log.")
|
||||
|
@ -186,12 +188,12 @@ def player_logging(game, hint_giver):
|
|||
print("Overwriting file...")
|
||||
with open("logs/game_log.yml", 'w'):
|
||||
pass
|
||||
write_log("logs/game_log.yml", game, hint_giver)
|
||||
write_log("logs/game_log.yml", game, hint_giver, flag_checker)
|
||||
else:
|
||||
print("File not overwritten.")
|
||||
else:
|
||||
print("Writing file...")
|
||||
write_log("logs/game_log.yml", game, hint_giver)
|
||||
write_log("logs/game_log.yml", game, hint_giver, flag_checker)
|
||||
|
||||
def finish_game(game):
|
||||
"""Mark game as finished, inform player if that's impossible."""
|
||||
|
@ -205,6 +207,34 @@ def finish_game(game):
|
|||
print("Could not finish game.")
|
||||
print("Make sure you are on the last level!")
|
||||
|
||||
def try_next_level(game, level_selector):
|
||||
if game.next_level_exists():
|
||||
print("Going to set up level {}".format(game.level + 1))
|
||||
if game.next_level_is_forked():
|
||||
next_level = level_selector.next_level(game.level, game.running_time())
|
||||
print("Setting up next level: {}".format(next_level))
|
||||
game.next_level(next_level)
|
||||
else:
|
||||
game.next_level()
|
||||
print("Level deployed.")
|
||||
print("If you don't see any errors above, you can continue playing.")
|
||||
if game.level == 5: # TODO: maybe remove hardcode
|
||||
print("This is the last level of the game.")
|
||||
else:
|
||||
print("No next levels found -- you finished the game!")
|
||||
print("Make sure to run (F)inish and (L)og your progress before exiting.")
|
||||
|
||||
def check_flag(level, flag_checker):
|
||||
print("To continue, please enter the flag you found:")
|
||||
print("(case sensitive)")
|
||||
flag = input()
|
||||
if flag_checker.check_flag("level"+str(level), flag):
|
||||
print("Flag is correct!")
|
||||
return True
|
||||
print("Flag is incorrect.")
|
||||
print("Double check your spelling, or use hints if you don't know how to proceed.")
|
||||
return False
|
||||
|
||||
def game_loop():
|
||||
"""Interactively assist the player with playing the game.
|
||||
|
||||
|
@ -255,6 +285,14 @@ def game_loop():
|
|||
print("Error number: {}, Error text: {}".format(err.errno, err.strerror))
|
||||
print("(Most likely, `resources/level_requirements.yml` file couldn't be read.")
|
||||
print("Make sure it is in the folder, and readable.")
|
||||
try:
|
||||
flag_checker = FlagChecker("resources/level_keys.yml")
|
||||
except OSError as err:
|
||||
print("Error encountered while setting up the flag checker.")
|
||||
print("Error number: {}, Error text: {}".format(err.errno, err.strerror))
|
||||
# print("(Most likely, `resources/level_requirements.yml` file couldn't be read.")
|
||||
# print("Make sure it is in the folder, and readable.")
|
||||
|
||||
|
||||
print("Welcome to the adaptive game assistant.")
|
||||
print("Basic commands are:")
|
||||
|
@ -264,9 +302,9 @@ def game_loop():
|
|||
command = input()
|
||||
command = command.lower()
|
||||
if command in ("a", "abort", "(a)bort"):
|
||||
abort_game(game, hint_giver)
|
||||
abort_game(game, hint_giver, flag_checker)
|
||||
elif command in ("e", "exit"):
|
||||
abort_game(game, hint_giver)
|
||||
abort_game(game, hint_giver, flag_checker)
|
||||
print("Exiting...")
|
||||
return
|
||||
elif command in ("s", "start", "(s)tart"):
|
||||
|
@ -275,21 +313,12 @@ def game_loop():
|
|||
try:
|
||||
if game.level == 0:
|
||||
print("Can't continue, (S)tart the game first!")
|
||||
elif game.next_level_exists():
|
||||
print("Going to set up level {}".format(game.level + 1))
|
||||
if game.next_level_is_forked():
|
||||
next_level = level_selector.next_level(game.level, game.running_time())
|
||||
print("Setting up next level: {}".format(next_level))
|
||||
game.next_level(next_level)
|
||||
else:
|
||||
game.next_level()
|
||||
print("Level deployed.")
|
||||
print("If you don't see any errors above, you can continue playing.")
|
||||
if game.level == 5: # TODO: maybe remove hardcode
|
||||
print("This is the last level of the game.")
|
||||
else:
|
||||
print("No next levels found -- you finished the game!")
|
||||
elif game.level == 5:
|
||||
print("Can't continue, you are on the last level!")
|
||||
print("Make sure to run (F)inish and (L)og your progress before exiting.")
|
||||
else:
|
||||
if check_flag(game.level, flag_checker):
|
||||
try_next_level(game, level_selector)
|
||||
except NoLevelFoundError as err:
|
||||
print("Error encountered: {}".format(err))
|
||||
elif command in ("f", "finish", "(f)inish"):
|
||||
|
@ -301,7 +330,7 @@ def game_loop():
|
|||
elif command in ("c", "check", "(c)heck"):
|
||||
check_prerequisites()
|
||||
elif command in ("l", "log", "(l)og"):
|
||||
player_logging(game, hint_giver)
|
||||
player_logging(game, hint_giver, flag_checker)
|
||||
elif command in ("t", "hint", "hin(t)"):
|
||||
give_hint(game, hint_giver)
|
||||
else:
|
||||
|
|
Reference in New Issue