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prepare README.md for archival

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# Adaptive game assistant
> [!WARNING]
> As of 2024, I'm archiving this repository and removing the adaptive game try-out section from the README.md.
> The information in this README.md was correct as of 2022, but as Vagrant, VirtualBox, Ansible and the applications
> used in individual games change, I can't guarantee that things will continue to work the way they did.
> [!NOTE]
> If you're a lector or an assistant of the PA197 course, you're probably looking for the the PA197 resources in the
> university Gitlab instead of this repository.
The adaptive game assistant is a Python program allowing easy deployment and playing of adaptive cybersecurity games.
When bundled with a compatible game (and a few config files), the assistant
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- (L)og - saves data from the game into a file.
The project's wiki has a user guide with examples: [Assistant guide](https://github.com/SleepyLili/adaptive-game-assistant/wiki/Assistant-guide)
## Requirements
The assistant requires Python 3.7 or higher to run.
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- `tools.yml`
More about the config files and their format is on the wiki: [Config files](https://github.com/SleepyLili/adaptive-game-assistant/wiki/Config-files)
## I want to try out the assistant, but I don't have an adaptive game
The simplest way to try the assistant out with no access to another adaptive game is:
1. Download the [thesis archive](https://is.muni.cz/th/mnrr8/thesis-archive.zip) of my Adaptive Cybersecurity Games thesis.
2. In the archive, replace the `assistant/` folder with the folder of this repository.
(The assistant included with the thesis is an earlier version.)
3. Extract `game.zip` from the archive. (So that you have a `game/` folder.)
4. From the file `game/provisioning/roles/attacker/tasks/main.yml`, delete lines 34-39.
5. Run the assistant.
The assistant should run the game included with my thesis using the sample resources files.
The level instructions for that game are included in the `wiki/` subfolder of the thesis archive you downloaded.
## Troubleshooting
All known common problems are in the [troubleshooting](https://github.com/SleepyLili/adaptive-game-assistant/wiki/Troubleshooting) doc on the repository wiki.
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- **Better support for branching levels -- arbitrary names, shorter and longer playthroughs**
The assistant as it is right now expects the levels to have a naming convention, and it also expects that for every possible playthrough, there will always be the same number of levels.
Removing these constraints would make it possible to support games of variable length, or with entire "replacement" branches, etc.
Removing these constraints would make it possible to support games of variable length, or with entire "replacement" branches, etc.