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add logging of level branch, better print_info

This commit is contained in:
Lili (Tlapka) 2021-03-16 17:57:06 +01:00
parent 4af2581762
commit c73679bff3
1 changed files with 23 additions and 17 deletions

40
assistant.py Executable file → Normal file
View File

@ -44,6 +44,7 @@ class Game:
self.read_mapping(mapping_file) self.read_mapping(mapping_file)
self.load_times = [] self.load_times = []
self.solving_times = [] self.solving_times = []
self.level_log = []
self.level_start_time = 0 self.level_start_time = 0
self.level = level_number self.level = level_number
self.branch = '' self.branch = ''
@ -56,10 +57,10 @@ class Game:
def start_game(self): def start_game(self):
"""Start a new game, if there isn't one already in progress.""" """Start a new game, if there isn't one already in progress."""
if (self.level != 0): if (self.level != 0):
return False return False
self.level = 1 self.level = 1
self.level_log.append("level1") #add level 1
start_time = time.time() start_time = time.time()
subprocess.run(["vagrant", "up"], cwd=self.game_directory, subprocess.run(["vagrant", "up"], cwd=self.game_directory,
env=dict(os.environ, ANSIBLE_ARGS='--tags \"setup\"')) env=dict(os.environ, ANSIBLE_ARGS='--tags \"setup\"'))
@ -89,7 +90,7 @@ class Game:
`input_text` can be a full level name, partial level name or just `input_text` can be a full level name, partial level name or just
a branch letter ex. "level4a", "4a" and "a" are all fine.""" a branch letter ex. "level4a", "4a" and "a" are all fine."""
next_level = "level" + str(self.level + 1)
if "level" + str(self.level + 1) + input_text in self.level_mapping[next_level]: if "level" + str(self.level + 1) + input_text in self.level_mapping[next_level]:
return input_text return input_text
if "level" + input_text in self.level_mapping[next_level]: if "level" + input_text in self.level_mapping[next_level]:
@ -98,15 +99,15 @@ class Game:
return input_text[6:] return input_text[6:]
raise NoLevelFoundError("No branch called {} found.".format(input_text)) raise NoLevelFoundError("No branch called {} found.".format(input_text))
def next_level(self, next_branch_input=''): def next_level(self, next_branch_input=""):
"""Advance the game to next level with branch `next_branch_input`. """Advance the game to next level with branch `next_branch_input`.
Because `next_branch_input` can be supplied by user, perform check Because `next_branch_input` can be supplied by user, perform check
if it is real first. if it is real first.
Throws NoLevelFoundError if there is no such level present. Throws NoLevelFoundError if there is no such level present.
next_branch == '' is understood as no branch selected, a level next_branch_input == '' is understood as no branch selected, a level
without possible branching.""" without possible branching."""
next_branch = ""
if (self.level == 0): if (self.level == 0):
raise NoLevelFoundError("Can't continue, (S)tart the game first!") raise NoLevelFoundError("Can't continue, (S)tart the game first!")
if (not self.next_level_exists()): if (not self.next_level_exists()):
@ -114,12 +115,13 @@ class Game:
if (self.next_level_is_forked()): if (self.next_level_is_forked()):
next_branch = self.next_level_branch_check(next_branch_input) next_branch = self.next_level_branch_check(next_branch_input)
# throws NoLevelFoundError # throws NoLevelFoundError
elif (next_branch != ''): elif (next_branch_input != ""):
raise NoLevelFoundError("Next level has no branch, but branch was given.") raise NoLevelFoundError("Next level has no branch, but branch was given.")
self.solving_times.append(int(time.time() - self.level_start_time)) self.solving_times.append(int(time.time() - self.level_start_time))
self.level += 1 self.level += 1
self.branch = next_branch self.branch = next_branch
self.levelname = "level" + str(self.level) + self.branch self.levelname = "level" + str(self.level) + self.branch
self.level_log.append(self.levelname)
self.boxes = self.level_mapping["level" + str(self.level)][self.levelname] self.boxes = self.level_mapping["level" + str(self.level)][self.levelname]
start_time = time.time() start_time = time.time()
subprocess.run(["vagrant", "up"] + self.boxes + ["--provision"], subprocess.run(["vagrant", "up"] + self.boxes + ["--provision"],
@ -176,18 +178,22 @@ class Game:
print("Game is not in progress.") print("Game is not in progress.")
else: else:
print("Game in progress. Level:{} Branch:{}".format(self.level, self.branch)) print("Game in progress. Level:{} Branch:{}".format(self.level, self.branch))
if self.level_log:
print("Levels traversed so far:")
for level in self.level_log:
print("{} ".format(level), end="")
print("")
print("Setup times:") print("Setup times:")
i = 1 for i in range(len(self.load_times)):
for load_time in self.load_times: if (i == 0):
print("Level {} : ".format(i), end="") print("Setup + ", end="")
self.print_time(load_time, True) print("{} : ".format(self.level_log[i]), end="")
i += 1 self.print_time(self.load_times[i], True)
i = 1 if self.solving_times:
print("Solving times:") print("Solving times:")
for solving_time in self.solving_times: for i in range(len(self.solving_times)):
print("Level {} : ".format(i), end="") print("{} : ".format(self.level_log[i]), end="")
self.print_time(solving_time, True) self.print_time(self.solving_times[i], True)
i += 1
def print_help(): def print_help():