add game end, end time tracking
This commit is contained in:
parent
e165ce62b0
commit
e30dff4b50
40
assistant.py
40
assistant.py
|
@ -42,14 +42,20 @@ class Game:
|
|||
(useful when continuing a running game)"""
|
||||
self.game_directory = game_directory
|
||||
self.read_mapping(mapping_file)
|
||||
|
||||
self.load_times = []
|
||||
self.solving_times = []
|
||||
self.level_log = []
|
||||
|
||||
self.game_start_time = 0
|
||||
self.level_start_time = 0
|
||||
|
||||
self.level = level_number
|
||||
self.branch = ''
|
||||
|
||||
self.game_in_progress = True
|
||||
self.game_end_time = 0
|
||||
|
||||
def read_mapping(self, file):
|
||||
"""Read a mapping of levels for the adaptive game from a .yml file."""
|
||||
|
||||
|
@ -72,6 +78,16 @@ class Game:
|
|||
self.game_start_time = time.time()
|
||||
return True
|
||||
|
||||
def finish_game(self):
|
||||
"""Mark game as not in progress and log end time, IF on the last level."""
|
||||
|
||||
if (not self.next_level_exists()):
|
||||
self.solving_times.append(int(time.time() - self.level_start_time))
|
||||
self.game_end_time = time.time()
|
||||
self.game_in_progress = False
|
||||
return True
|
||||
return False
|
||||
|
||||
def next_level_exists(self):
|
||||
"""Return true if next level exists."""
|
||||
|
||||
|
@ -143,7 +159,7 @@ class Game:
|
|||
self.level_log = []
|
||||
self.game_start_time = 0
|
||||
self.level_start_time = 0
|
||||
self.level = level_number
|
||||
self.level = 0
|
||||
self.branch = ''
|
||||
|
||||
# # # METHODS THAT OUTPUT INTO STDOUT # # #
|
||||
|
@ -179,17 +195,26 @@ class Game:
|
|||
"""Print info about the game in a human-readable way."""
|
||||
|
||||
if (self.level == 0):
|
||||
print("Game is not in progress.")
|
||||
print("Game is not yet started.")
|
||||
else:
|
||||
print("Game in progress. Level:{} Branch:{}".format(self.level, self.branch))
|
||||
print("Total time elapsed: ", end="")
|
||||
self.print_time(int(time.time() - self.game_start_time), True)
|
||||
if (self.game_in_progress):
|
||||
if (self.branch):
|
||||
print("Game in progress. Level:{} Branch:{}".format(self.level, self.branch))
|
||||
else:
|
||||
print("Game in progress. Level:{}".format(self.level))
|
||||
print("Total time elapsed: ", end="")
|
||||
self.print_time(int(time.time() - self.game_start_time), True)
|
||||
else:
|
||||
print("Game succesfully finished.")
|
||||
print("Total time played: ", end="")
|
||||
self.print_time(int(self.game_end_time - self.game_start_time), True)
|
||||
|
||||
if self.level_log:
|
||||
print("Levels traversed so far:")
|
||||
print("Levels traversed:")
|
||||
for level in self.level_log:
|
||||
print("{} ".format(level), end="")
|
||||
print("")
|
||||
print("Setup times:")
|
||||
print("Loading times:")
|
||||
for i in range(len(self.load_times)):
|
||||
if (i == 0):
|
||||
print("Setup + ", end="")
|
||||
|
@ -340,6 +365,7 @@ def game_loop():
|
|||
print("This is the last level of the game.")
|
||||
else:
|
||||
print("No next levels found -- you finished the game!")
|
||||
game.finish_game()
|
||||
# print("Remember to save your gamefile idk")
|
||||
except NoLevelFoundError as err:
|
||||
print("Error encountered: {}".format(err))
|
||||
|
|
Reference in New Issue