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README.md
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# Adaptive game assistant
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The adaptive game assistant is a Python program allowing easy deployment and playing of adaptive cybersecurity games.
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The assistant was originally made as a part of my [bachelor's thesis](https://is.muni.cz/th/mnrr8/), then improved
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for the PA197 Secure Network Design course.
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Unlike the original assistant, this version allows players to play through the game completely on their own.
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(The original required some input and help from a course instructor).
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When bundled with a compatible game (and a few config files), the assistant
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allows the user to play through the game independently, with no interference from
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a teacher or a supervisor. It automatically runs Vagrant commands to prepare levels
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of the game, checks flags when player completes levels and provides hints.
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The games the assistant can run must be made with Vagrant and Ansible (as other games at KYPO).
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The Ansible playbooks need to have all tasks tagged, and
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there need to be game-specific config files in the `resources/` subfolder.
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The assistant was originally made as a part of my [bachelor's thesis](https://is.muni.cz/th/mnrr8/), then improved
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for a secure network design course.
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## Usage
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The adaptive game assistant is ran by running `./assistant.py` or `python assistant.py` in the project folder.
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It automatically runs Vagrant commands to prepare levels of the game,
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checks flags when player completes level and provides hints when needed.
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Basic assistant commands:
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Basic commands:
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- (S)tart - starts the game from level 1.
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- (N)ext - continues the game to the next level.
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- (E)xit - properly ends the game and exits the assistant.
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The wiki has a detailed installation guide: [Installation](https://github.com/SleepyLili/adaptive-game-assistant/wiki/Installation)
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## Python module structure
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The main file, `assistant.py`, wraps around several classes the `adaptive_game_module` folder,
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The main file, `assistant.py` makes use of the files from the `adaptive_game_module/` folder,
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and transforms the user's commands into method calls on the objects.
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The adaptive game module contains:
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- `adaptive_game.py`. The `Game` class represents the state of the game.
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- `flag_checker.py`. The `FlagChecker` class checks if flags are correct.
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