Lili (Tlapka) 4cbd3d6092 | ||
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adaptive_game_module | ||
resources | ||
.gitignore | ||
LICENSE | ||
README.md | ||
assistant.py | ||
python-requirements.txt |
README.md
Adaptive game assistant
The adaptive game assistant is a Python program allowing easy deployment and playing of adaptive cybersecurity games.
The assistant was made as a part of my bachelor's thesis for the university's KYPO lab, so it mainly extends the design of games at the KYPO Cyber Range. The original version included in the thesis appendix required that the player get some help from an instructor while playing. This improved version allows for the player to play through the game completely on their own.
The games the assistant can help with must be made with Vagrant and Ansible (as other games for
the KYPO Cyber Range), and have all tasks in the Ansible playbooks tagged with tags.
There's also a need for some config files in the resources
subfolder.
Assistant usage
The adaptive game assistant is ran by running ./assistant.py
or python assistant.py
in the project folder.
It automatically runs Vagrant commands to prepare levels of the game,
checks flags when player completes level and provides hints when needed.
Basic commands:
- (S)tart - starts the game from level 1.
- (N)ext - continues the game to the next level.
- (E)xit - properly ends the game and exits the assistant.
- (C)eck - Checks versions of all required apps.
- (H)elp - displays a full list of commands.
Requirements
The assistant requires Python 3.7 to run.
It also requires the PyYAML package of version 5.1 or higher.
(You can install it with pip install -r python-requirements.txt
)
The game the assistant will require Vagrant and VirtualBox to be installed. Virtualbox 6.0 or higher and Vagrant 2.2.5 or higher are recommended. (The requirements of individual games may differ.)
Python module structure
The assistant consists of a Game
class, that represents the game itself, and a game_loop()
function, which keeps an instance of a Game
and translates inputs from the command line into method calls on the Game
object.
The assistant is written with modularity in mind, so it should support other adaptive games, as long as they provide a correct levels.yml
file, and has complete tagging in the Ansible playbooks.
Game and config files
levels.yml
levels.yml
is the configuration file that tells the assistant what possible levels are in the game, what tags to run to set up that level, and what machines need to be provisioned for that level.
Every line in the file represents a level, and each line must have the following format:
level_name: {branch_name: [machines_to_provision]}
I want to try the assistant out, but I have no game on hand
??? Manual usage without the assistant
??? Common problems
- prolly delete
Manual usage without assistant
How to play the game without using the adaptive game assistant.
- Run
ANSIBLE_ARGS='--tags "setup"' vagrant up
. During the instantiation ofbr
machine, you will be prompted for network interface which connects you to internet (usually the first or second in the list). - When the player finishes a level, it's time to prepare the next one.
Some levels have multiple versions (level2a, level2b), some levels have only one version (level3).
The file
levels.yml
lists all possible levels, along with the vagrant boxes that need an update for the level to be ran. To prepare the next level, runANSIBLE_ARGS='--tags "<level>"' vagrant up <boxes> --provision
, where<level>
is a key from levels.yml, and<boxes>
is the corresponding value from the same file. (Examples:ANSIBLE_ARGS='--tags "level2a"' vagrant up web attacker --provision
,ANSIBLE_ARGS='--tags "level3"' vagrant up web --provision
) - After the game is finished, run
vagrant destroy
to remove the game components and virtual machines. The game can be reran after this step.
Troubleshooting
Set-up hangs on provisioning machine br
==> br: Running provisioner: ansible_local...
On Windows, the setup of the game rarely hangs on provisioning of the br
machine.
When playing via the assistant, you will have to exist by pressing Ctrl+C
. Then, you should kill the stuck process in the task manager (usually called similarly to Ruby interpreter
or Vagrant
)
Then you can resume the game by launching the assistant again, running abort
, and then start
again. (You can also attempt to make the assistant pick up where it ended before it got stuck, by not running abort
, and running start
only.)