Table of Contents
Besides tagged ansible playbooks, each adaptive game needs a few config files to work.
The config files are mostly YAML lists and dicts.
assistant.py
looks for config files in the resources/
folder.
The needed files are:
levels.yml
hints.yml
level_keys.yml
level_requirements.yml
tools.yml
There are sample config files present in the resources/
folder.
(These are the files I created for the game I used in my thesis.)
levels.yml
levels.yml
tells the Game object what possible levels are in the game, what Ansible tags
are needed for that level, and what machines need changes done.
Each line of the file should be in the the following format:
level_name: {branch_name: [machines_to_provision]}
branch_name
is not just the name of the branch, but also the Ansible tag used to provision the level.
level_keys.yml
level_keys.yml
is a dictionary of the level flags for the flag checker.
The keys should be in the following format:
level_name: flag
level_requirements.yml
level_requirements.yml
is the list of requirements for the level selector.
The requirements should be in the following format:
level_name: [[branch_name, requirements]]
where requirements
is either null
or [time, tool]
e.g. level2: [[level2a, null], [level2b, [10, "SQL injection"]]]
null
requirement means that this is the "default" version of the level.
[time, tool]
means that the player must know tool
and have time less than time
.
The tools
are expected to also be listed in tools.yml
.
tools.yml
tools.yml
is a list of tools that the assistant will ask the player about before they play the game.
If the player is familiar with a tool, they may be sent to a harder version of a level by the level selector.
This file may also contain tools that do not appear in the game.
hints.yml
hints.yml
contains all the hints the player can receive, and should have the following format:
level_name: level+branch name: hint title: hint text
As hints are usually long, the sample file uses indentation to make the file better readable.