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README.md
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README.md
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@ -323,21 +323,22 @@ REDEEMS={
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"lurk": {"price": 1, "type": "counter", "info": "Let us know you're going to lurk."},
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"lurk": {"price": 1, "type": "counter", "info": "Let us know you're going to lurk."},
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"react": {"price": 200, "type": "note", "info": "Attach link to a video for me to react to."},
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"react": {"price": 200, "type": "note", "info": "Attach link to a video for me to react to."},
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"request": {"price": 100, "type": "note", "info": "Request a level, gamemode, skin, etc."},
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"request": {"price": 100, "type": "note", "info": "Request a level, gamemode, skin, etc."},
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"go_nap": {"goal": 1000, "type": "milestone", "info": "Streamer will go nap when the goal is reached."},
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"go_nap": {"type": "milestone", "info": "Streamer will go nap when the goal is reached.", "goal": 1000},
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"inactive": {"price": 100, "type": "note", "info": "Example redeem that is inactive by default", "category": ["inactive"]}
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"inactive": {"price": 100, "type": "note", "info": "Example redeem that is inactive by default", "category": ["inactive"]}
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}
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}
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```
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```
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#### File format
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#### File format
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`redeems.py` is a config file with just a `REDEEMS` key, that assigns a dictionary of redeems to it.
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`redeems.py` is a config file with just a `REDEEMS` key, that assigns a dictionary of redeems to it.
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Each dictionary entry is a redeem, and the dictionary keys are strings that decides the chat command for the redeem.
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Each dictionary entry is a redeem, and the dictionary keys are strings that decides the chat command for the redeem.
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The value is another dictionary that needs to have an entry for `"type"` and
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The value is another dictionary that needs to have entries for `"type"`,
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an entry for `"price"` for non-milestones or `"goal"` for milestones.
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an entry for `"price"` unless the redeem is a milestone,
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Optionally, each redeem can also have `"info"` and `"category"` entries.
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and optionally `"info"` and `"category"`.
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If the `"type"` is `"milestone"`, there's an additional required `"goal"` field as well.
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- `"price"` value should be an integer that decides how many points the redeem will cost. Milestone redeems don't use the `"price"` value, they instead need to have a `"goal"`.
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- `"price"` value should be an integer that decides how many points the redeem will cost. Milestone redeems don't use the `"price"` value.
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- `"goal"` is a required field for milestone goals. It should be an integer, deciding the amount of points required to complete the milestone.
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- `"type"` value should be either `"list"`, `"counter"`, `"note"` or `"milestone"`. This decided the redeem's type, and whether it will show up as a counter at the top of the dashboard or as an entry in the "recent redeems" chart.
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- `"type"` value should be either `"list"`, `"counter"`, `"note"` or `"milestone"`. This decided the redeem's type, and whether it will show up as a counter at the top of the dashboard or as an entry in the "recent redeems" chart.
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- `"info"` value should be a string that describes what the command does. It's optional, but I recommend writing one for all `"list"`, `"note"` and `"milestone"` redeems (so that chatters know what they're redeeming and whether they should leave a note).
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- `"info"` value should be a string that describes what the command does. It's optional, but I recommend writing one for all `"list"`, `"note"` and `"milestone"` redeems (so that chatters know what they're redeeming and whether they should leave a note).
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- `"goal"` is a required field for milestone goals. It should be an integer, deciding the amount of points required to complete the milestone.
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- `"category"` is an optional list of strings, the categories the redeem is in.
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- `"category"` is an optional list of strings, the categories the redeem is in.
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If a category from the list is in `ACTIVE_CATEGORIES` from `config.py`,
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If a category from the list is in `ACTIVE_CATEGORIES` from `config.py`,
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then the redeem will be active. It will not be active if none of the categories
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then the redeem will be active. It will not be active if none of the categories
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@ -3,6 +3,6 @@ REDEEMS={
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"lurk": {"price": 1, "type": "counter", "info": "Let us know you're going to lurk."},
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"lurk": {"price": 1, "type": "counter", "info": "Let us know you're going to lurk."},
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"react": {"price": 200, "type": "note", "info": "Attach link to a video for me to react to."},
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"react": {"price": 200, "type": "note", "info": "Attach link to a video for me to react to."},
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"request": {"price": 100, "type": "note", "info": "Request a level, gamemode, skin, etc."},
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"request": {"price": 100, "type": "note", "info": "Request a level, gamemode, skin, etc."},
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"go_nap": {"goal": 1000, "type": "milestone", "info": "Streamer will go nap when the goal is reached."},
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"go_nap": {"type": "milestone", "info": "Streamer will go nap when the goal is reached.", "goal": 1000},
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"inactive": {"price": 100, "type": "note", "info": "Example redeem that is inactive by default", "category": ["inactive"]}
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"inactive": {"price": 100, "type": "note", "info": "Example redeem that is inactive by default", "category": ["inactive"]}
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}
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}
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@ -30,14 +30,12 @@
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<th>Your points balance</th>
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<th>Your points balance</th>
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</tr>
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</tr>
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</thead>
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</thead>
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<tbody>
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{% for user in users %}
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{% for user in users %}
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<tr>
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<tbody>
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<td> {{ user[0] }} </td>
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<td> {{ user[0] }} </td>
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<td> {{ user[1] }} </td>
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<td> {{ user[1] }} </td>
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</tr>
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{% endfor %}
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</tbody>
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</tbody>
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{% endfor %}
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</table>
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</table>
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{% endif %}
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{% endif %}
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@ -54,14 +52,12 @@
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<th>Active counters</th>
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<th>Active counters</th>
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</tr>
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</tr>
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</thead>
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</thead>
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<tbody>
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{% for counter in counters %}
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{% for counter in counters %}
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<tr>
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<tbody>
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<td> {{ counter[0] }} </td>
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<td> {{ counter[0] }} </td>
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<td> {{ counter[1] }} </td>
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<td> {{ counter[1] }} </td>
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</tr>
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{% endfor %}
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</tbody>
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</tbody>
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{% endfor %}
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</table>
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</table>
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{% endif %}
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{% endif %}
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{% if milestones %}
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{% if milestones %}
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@ -72,15 +68,13 @@
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<th>Progress</th>
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<th>Progress</th>
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</tr>
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</tr>
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</thead>
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</thead>
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<tbody>
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{% for milestone in milestones %}
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{% for milestone in milestones %}
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<tr>
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<tbody>
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<td> {{ milestone[0] }} </td>
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<td> {{ milestone[0] }} </td>
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<td> <progress id="file" max={{ milestone[2] }} value={{ milestone[1] }}></progress></td>
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<td> <progress id="file" max={{ milestone[2] }} value={{ milestone[1] }}></progress></td>
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<td> {{ milestone[1] }} / {{ milestone[2] }}</td>
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<td> {{ milestone[1] }} / {{ milestone[2] }}</td>
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</tr>
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{% endfor %}
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</tbody>
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</tbody>
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{% endfor %}
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</table>
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</table>
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{% endif %}
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{% endif %}
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{% endif %}
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{% endif %}
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@ -105,18 +99,16 @@
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<th>Note</th>
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<th>Note</th>
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</tr>
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</tr>
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</thead>
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</thead>
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<tbody>
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{% for row in queue %}
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{% for row in queue %}
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<tr>
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<tbody>
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<td>{{ row[0].replace(tzinfo=utc_timezone).astimezone().strftime("%H:%M") }}</td>
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<td>{{ row[0].replace(tzinfo=utc_timezone).astimezone().strftime("%H:%M") }}</td>
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<td>{{ row[1] }}</td>
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<td>{{ row[1] }}</td>
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<td>{{ row[3] }}</td>
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<td>{{ row[3] }}</td>
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{% if row[2] %}
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{% if row[2] %}
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<td>{{ row[2] }}</td>
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<td>{{ row[2] }}</td>
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{% endif %}
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{% endif %}
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</tr>
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{% endfor %}
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</tbody>
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</tbody>
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{% endfor %}
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</table>
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</table>
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{% endif %}
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{% endif %}
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</body>
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</body>
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@ -144,9 +136,8 @@
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<th>Description</th>
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<th>Description</th>
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</tr>
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</tr>
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</thead>
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</thead>
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<tbody>
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{% for redeem, redeem_info in redeems.items() %}
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{% for redeem, redeem_info in redeems.items() %}
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<tr>
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<tbody>
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<td>{{ prefix }}{{ redeem }}</td>
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<td>{{ prefix }}{{ redeem }}</td>
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{% if redeem_info["type"] == "milestone" %}
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{% if redeem_info["type"] == "milestone" %}
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<td></td>
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<td></td>
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@ -157,9 +148,8 @@
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{% if redeem_info["info"] %}
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{% if redeem_info["info"] %}
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<td>{{ redeem_info["info"] }}</td>
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<td>{{ redeem_info["info"] }}</td>
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{% endif %}
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{% endif %}
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</tr>
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{% endfor %}
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</tbody>
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</tbody>
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{% endfor %}
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</table>
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</table>
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{% endif %}
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{% endif %}
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</body>
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</body>
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